Page 3: Core Image

Page 1: Open GL
Page 2: 3D
Page 3: Core Image
Page 4: Gaming- UT 2004
Page 5: Gaming- Doom 3
Page 6: Gaming- Halo
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Core Image Performance
Core Image is utilized in OS X 10.4 and even more so in OS X 10.5. Core Image involves using the GPU for rendering of effects, rather than the CPU, greater utilizing the power of the GPU, and freeing the CPU for other tasks.
If a system doesn’t have a graphics card that supports Core Image, Core Image processing defaults to the CPU and software.
In the following test, Imaginator from Stone Design was used. An eight transition movie was created, and timed, as the saved movie was processed. The movie created consists of 100 frames for a total duration of 5 seconds.
A graphics card that does not support Core Image, the Radeon 9000 Pro, was used in the system to show a baseline, which places the Core Image rendering task completely on the CPU.
As we can see, the presence of a Core Image compatible graphics card  greatly reduces the rendering time of the movie used in the test.
This test also shows the generally untapped power of the GPU in software applications.
In this setup, using the GPU to render decreases render time over the CPU alone by up to 5x.
In these test results, the Radeon 9800 XT card shows the fastest time. I believe that the ATI drivers of the OS in combination with the ATI RV360 GPU and the 256MB VRAM combine for the speed difference over the Geforce cards. It is my assumption that the drivers for the Geforce are the main reason for the slower rendering time.
As software develops greater Core Image utilization, a graphics card that supports Core Image is necessary.
Anyone who uses OS X 10.4 or 10.5 should consider a Core Image compatible graphics card a necessity.
As for the actual test, the 8 transitions applied are:
Copy Machine
Disintegrate with Mask
Watch the movie used in the test.
This photo is one of my originals that I enhanced with Imaginator.

Pretty cool stuff, I think. See the original here.
Definitely, check out Imaginator.